What should our current project be called

Monday, March 14, 2011

Saturday, March 12, 2011

Updates

Last week we were too busy driving off intergalactic hordes to update the blog. I know its a disappointment, but snackrifices have to be made in order to guarantee the integrity of the timeline.

Anyway, we've got some nifty nifty map tools up and running, and soon we'll have the entirety of the base game going, and we'll be able to add polish and ambition and other awesome stuff.

In other awesome news, we've got the original total frickin rock star from mars David Westbom doing music for us. Its chill, he's got tiger blood, just like the rest of us here at ZAFKATAPT games.

Thats all for this week, look for FANCY AND FANTASTIC updates to come.

Saturday, February 26, 2011

Welcome to the Grid, Program

So, as per usual, ZAFKATAPT continued to swing the sledgehammer of progress against the wall of stuff we have yet to do in order to make our current project the awesome product you deserve.

We don't want to spoil the story, but let's just say a player can now shoot (or run away from) things that run mindlessly towards you, navigating through a grid of walls and barriers. This may not sound like much, but trust us. We're professionals.

(We are also being secretive so you are intrigued enough to stay with us and happily surprised when you play the game. If you haven't gotten that yet, we just spelled it out for you)

Saturday, February 19, 2011

Hello World!

So this week in the Zafkataverse, many things were accomplished, even if it may not seem so to the casual observer (maybe if they weren't so casual, they'd be more insightful).

First, the co-founders of ZAFKATAPT gave a thrilling and informative lecture to the Association of Computing Machinery on our history, games, and how to be a game developer. People laughed, people cried, although we're not really sure why.

Second, our upcoming project got a lot of stuff added to it, even if it is under-the-hood stuff that the player will probably never notice in their Zafkataptastic experience. It's a little sad that such code and functions will never get the appreciation they deserve, but it's ok lower level functionality. We still love you. Not like that networking code. What a jerk.

Anyways, I'm going to wrap things up. I don't want to bore you with such details as flixels and flans and crazy bacchanalian revels. That's just everyday stuff. See you next week.

Well, I won't be seeing you personally, but you'll be seeing these words. Well not these words exactly, but you know, new words that are relevent to next week's work. Ok, so the words I will be using are not new like just-coined-and-accepted new, like "Zafkataverse", they'll probably be words that have existed in the english language for some time.

And that's why ZAFKATAPT is the most interesting game design collective in the world

Saturday, February 5, 2011

NEWS

So last semester Team Zafkatapt created 2 games, one of which will hopefully be on the android market at some point in the future.

MORE IMPORTANTLY.

This semester, Team Zafkatapt plans to bring you a NEW and INTENSE TRAP BASED ACTION EXPERIENCE through our new game, ZAFKATRAP! In this unique game you will be fighting off the enemy hordes primarily by luring them through a series of well placed traps. HOW LONG CAN YOU SURVIVE!?

More to come.

Thursday, May 13, 2010

THE GAME

HI GUYS I FINALLY POSTED ON THE BLOG.

O LOOK AT THAT WE HAVE AN EXE! PLAY THE GAME... FOREVER GUYS!

http://rapidshare.com/files/386898995/Project112.zip

Wednesday, May 5, 2010

What a long strange trip it's been....

Well here we are.  The final hour. After 13 weeks of work, and one of snow, we are proud to say Project 112 is completed.  We have added our final boss, as well as new art, music, and even enemies.  We will be revealing the game at the VGD Conference at 4:30 today, and we hope to see you there.  If you can't make it, we're considering porting the game to XBLA, PSN, DS, PSP, iPhone, Android, WebOS, and will be trying to get it released on Steam.  So, hopefully you can get a copy.  If not, just email one of us and well send it to you, just cause we love our fans.  We would also like to thank everyone who supported us, or voted that they could barely keep their pants on waiting for it.  You really kept us going.  We hope you enjoy playing Project 112 even more than we enjoyed making it.