What should our current project be called

Saturday, February 26, 2011

Welcome to the Grid, Program

So, as per usual, ZAFKATAPT continued to swing the sledgehammer of progress against the wall of stuff we have yet to do in order to make our current project the awesome product you deserve.

We don't want to spoil the story, but let's just say a player can now shoot (or run away from) things that run mindlessly towards you, navigating through a grid of walls and barriers. This may not sound like much, but trust us. We're professionals.

(We are also being secretive so you are intrigued enough to stay with us and happily surprised when you play the game. If you haven't gotten that yet, we just spelled it out for you)

Saturday, February 19, 2011

Hello World!

So this week in the Zafkataverse, many things were accomplished, even if it may not seem so to the casual observer (maybe if they weren't so casual, they'd be more insightful).

First, the co-founders of ZAFKATAPT gave a thrilling and informative lecture to the Association of Computing Machinery on our history, games, and how to be a game developer. People laughed, people cried, although we're not really sure why.

Second, our upcoming project got a lot of stuff added to it, even if it is under-the-hood stuff that the player will probably never notice in their Zafkataptastic experience. It's a little sad that such code and functions will never get the appreciation they deserve, but it's ok lower level functionality. We still love you. Not like that networking code. What a jerk.

Anyways, I'm going to wrap things up. I don't want to bore you with such details as flixels and flans and crazy bacchanalian revels. That's just everyday stuff. See you next week.

Well, I won't be seeing you personally, but you'll be seeing these words. Well not these words exactly, but you know, new words that are relevent to next week's work. Ok, so the words I will be using are not new like just-coined-and-accepted new, like "Zafkataverse", they'll probably be words that have existed in the english language for some time.

And that's why ZAFKATAPT is the most interesting game design collective in the world

Saturday, February 5, 2011

NEWS

So last semester Team Zafkatapt created 2 games, one of which will hopefully be on the android market at some point in the future.

MORE IMPORTANTLY.

This semester, Team Zafkatapt plans to bring you a NEW and INTENSE TRAP BASED ACTION EXPERIENCE through our new game, ZAFKATRAP! In this unique game you will be fighting off the enemy hordes primarily by luring them through a series of well placed traps. HOW LONG CAN YOU SURVIVE!?

More to come.