Monday, April 26, 2010
The Final Journey
The last 2 weeks of development are upon us. As a result, ZAFKATAPT has taken to adding new features swiftly and indiscriminately. The most obvious change is most likely the addition of the fourth and final full length level. After the fourth level, only the boss remains. We have also added laser traps and more animations. Crouching was also implemented. Now you can shoot even lower! The biggest change, however, was the addition of a more realistic door. We are all very proud of finally getting rid of the placeholder door, and see it as a sign of ZAFKATAPT moving on to bigger and better things.
Monday, April 19, 2010
Lots of stuff
Lots of new features this week i suppose. Wildfire attack, which is like starting a wild fire on the floor. Its pretty cool. Enemies respawn after you die as well. Also there is a death screen. It is a placeholder for now, but we are working on it. Weve also started the 4th level, which we hope to have done for next week. The reason this week will not have a new level is because we are implementing moving platforms. The main code for it is done, but its not quite ready to make up a full level.
Tuesday, April 6, 2010
Taking it to the Next Level
This week, ZAFKATAPT had two goals. The first was to add sound effects and music to the game, and the second was to add another level. We are happy to say that we completed both, successfully. We have music for every menu screen and level, and we have plenty of sound effects. We also added a second level. Along with this second level comes a new enemy, the auto-turret. The auto-turret fires at you repeatedly as long as it can see you, and you need to find a way to attack it without getting hurt. We hope you enjoy these new additions to the game, and we will add even more as soon as we can.
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