What should our current project be called

Saturday, March 27, 2010

Bug Squashin

So, this week we decided not to add anything new, and simply fix stuff that needed to be fixed. So We now have:
Dia
___gon
_______al Mo
_____________vem
_________________ent!

About time. Sam cranked out content fixes and level designs, while Mike worked under the hood. Jon kept us both motivated and coded something....I think. Sharon is also keeping up her awesome art. As per usual.

In the mean time, Jon will have fun doing Networks, while Mike has fun with Graphics, and Sam will make some cool content that will make the former too angry. ZAFKATAPTular!

Monday, March 22, 2010

Spring Breakage

Hello devout readers! How was your break? Despite this much deserved week of relaxation, ZAFKATAPT still got work done. We're just that great.

Test Subject 112 now shoots fire! From his hands! And guess what? The fire kills enemies! ZAFKATAPTastic!

Platforms no longer magically disappear out from under you, but that shouldn't happen away, right? Why bother mentioning it, you might ask? Well, because we reserve the right to magically remove the platform you're on right now (don't look down!)

Mike did something too. I bet it was important.

So, our "Alpha" is done, and the final stretch is coming closer, so stay frosty, and keep reading for your weekly dose of ZAFKATAPTosterone!

Saturday, March 6, 2010

A Working Game!

We are proud to announce that Project 112 is now officially a game!  Recent additions that qualify it for this accolade are both the ability to lose and the ability to win.  Now all thats really left are bells and whistles.  In that case, we hope to bring you some of the best bells and whistles you have ever seen in a video game.